![]() New features in the core renderer include support for triplanar mapping, now increasingly widely used in DCC software to make it possible to texture 3D geometry without the need for a UV map. New in 2.3: triplanar mapping and glTF export with texture baking The 2.0 release also reduced the number of DCC tools into which the renderer is integrated: whereas LuxRender used to have plugins for a range of apps, LuxCoreRender only supports Blender. ![]() It’s a physically based render engine with a range of production features and, as of LuxCoreRender 2.0, supports hybrid C++/OpenCL rendering on CPUs and GPUs. Some world and light settings from Blender’s Cycles engine are also now supported in LuxCoreRender.Ī hybrid CPU/GPU unbiased render engine, formerly known as LuxRenderįormerly known as LuxRender, LuxCoreRender was rebooted last summer with a change of name, a new project website, forum and online documentation. The LuxCoreRender team has released version 2.3 of the open-source physically based renderer, adding support for triplanar texture mapping, glTF export and improved displacement and subdivision.īlendLuxCore, the Blender integration plugin for the renderer, gets a new OpenVDB node, support for image sequences, and better performance on scenes with large numbers of particles or instances. A scene exported from LuxCoreRender via the renderer’s new glTF export feature.
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